"use strict";
/**
 * Copyright 2017 Google Inc. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the 'License');
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an 'AS IS' BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
Object.defineProperty(exports, "__esModule", { value: true });
exports.Touchscreen = exports.Mouse = exports.Keyboard = void 0;
const assert_js_1 = require("./assert.js");
const USKeyboardLayout_js_1 = require("./USKeyboardLayout.js");
/**
 * Keyboard provides an api for managing a virtual keyboard.
 * The high level api is {@link Keyboard."type"},
 * which takes raw characters and generates proper keydown, keypress/input,
 * and keyup events on your page.
 *
 * @remarks
 * For finer control, you can use {@link Keyboard.down},
 * {@link Keyboard.up}, and {@link Keyboard.sendCharacter}
 * to manually fire events as if they were generated from a real keyboard.
 *
 * On MacOS, keyboard shortcuts like `⌘ A` -\> Select All do not work.
 * See {@link https://github.com/puppeteer/puppeteer/issues/1313 | #1313}.
 *
 * @example
 * An example of holding down `Shift` in order to select and delete some text:
 * ```js
 * await page.keyboard.type('Hello World!');
 * await page.keyboard.press('ArrowLeft');
 *
 * await page.keyboard.down('Shift');
 * for (let i = 0; i < ' World'.length; i++)
 *   await page.keyboard.press('ArrowLeft');
 * await page.keyboard.up('Shift');
 *
 * await page.keyboard.press('Backspace');
 * // Result text will end up saying 'Hello!'
 * ```
 *
 * @example
 * An example of pressing `A`
 * ```js
 * await page.keyboard.down('Shift');
 * await page.keyboard.press('KeyA');
 * await page.keyboard.up('Shift');
 * ```
 *
 * @public
 */
class Keyboard {
    /** @internal */
    constructor(client) {
        /** @internal */
        this._modifiers = 0;
        this._pressedKeys = new Set();
        this._client = client;
    }
    /**
     * Dispatches a `keydown` event.
     *
     * @remarks
     * If `key` is a single character and no modifier keys besides `Shift`
     * are being held down, a `keypress`/`input` event will also generated.
     * The `text` option can be specified to force an input event to be generated.
     * If `key` is a modifier key, `Shift`, `Meta`, `Control`, or `Alt`,
     * subsequent key presses will be sent with that modifier active.
     * To release the modifier key, use {@link Keyboard.up}.
     *
     * After the key is pressed once, subsequent calls to
     * {@link Keyboard.down} will have
     * {@link https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat | repeat}
     * set to true. To release the key, use {@link Keyboard.up}.
     *
     * Modifier keys DO influence {@link Keyboard.down}.
     * Holding down `Shift` will type the text in upper case.
     *
     * @param key - Name of key to press, such as `ArrowLeft`.
     * See {@link KeyInput} for a list of all key names.
     *
     * @param options - An object of options. Accepts text which, if specified,
     * generates an input event with this text.
     */
    async down(key, options = { text: undefined }) {
        const description = this._keyDescriptionForString(key);
        const autoRepeat = this._pressedKeys.has(description.code);
        this._pressedKeys.add(description.code);
        this._modifiers |= this._modifierBit(description.key);
        const text = options.text === undefined ? description.text : options.text;
        await this._client.send('Input.dispatchKeyEvent', {
            type: text ? 'keyDown' : 'rawKeyDown',
            modifiers: this._modifiers,
            windowsVirtualKeyCode: description.keyCode,
            code: description.code,
            key: description.key,
            text: text,
            unmodifiedText: text,
            autoRepeat,
            location: description.location,
            isKeypad: description.location === 3,
        });
    }
    _modifierBit(key) {
        if (key === 'Alt')
            return 1;
        if (key === 'Control')
            return 2;
        if (key === 'Meta')
            return 4;
        if (key === 'Shift')
            return 8;
        return 0;
    }
    _keyDescriptionForString(keyString) {
        const shift = this._modifiers & 8;
        const description = {
            key: '',
            keyCode: 0,
            code: '',
            text: '',
            location: 0,
        };
        const definition = USKeyboardLayout_js_1.keyDefinitions[keyString];
        assert_js_1.assert(definition, `Unknown key: "${keyString}"`);
        if (definition.key)
            description.key = definition.key;
        if (shift && definition.shiftKey)
            description.key = definition.shiftKey;
        if (definition.keyCode)
            description.keyCode = definition.keyCode;
        if (shift && definition.shiftKeyCode)
            description.keyCode = definition.shiftKeyCode;
        if (definition.code)
            description.code = definition.code;
        if (definition.location)
            description.location = definition.location;
        if (description.key.length === 1)
            description.text = description.key;
        if (definition.text)
            description.text = definition.text;
        if (shift && definition.shiftText)
            description.text = definition.shiftText;
        // if any modifiers besides shift are pressed, no text should be sent
        if (this._modifiers & ~8)
            description.text = '';
        return description;
    }
    /**
     * Dispatches a `keyup` event.
     *
     * @param key - Name of key to release, such as `ArrowLeft`.
     * See {@link KeyInput | KeyInput}
     * for a list of all key names.
     */
    async up(key) {
        const description = this._keyDescriptionForString(key);
        this._modifiers &= ~this._modifierBit(description.key);
        this._pressedKeys.delete(description.code);
        await this._client.send('Input.dispatchKeyEvent', {
            type: 'keyUp',
            modifiers: this._modifiers,
            key: description.key,
            windowsVirtualKeyCode: description.keyCode,
            code: description.code,
            location: description.location,
        });
    }
    /**
     * Dispatches a `keypress` and `input` event.
     * This does not send a `keydown` or `keyup` event.
     *
     * @remarks
     * Modifier keys DO NOT effect {@link Keyboard.sendCharacter | Keyboard.sendCharacter}.
     * Holding down `Shift` will not type the text in upper case.
     *
     * @example
     * ```js
     * page.keyboard.sendCharacter('嗨');
     * ```
     *
     * @param char - Character to send into the page.
     */
    async sendCharacter(char) {
        await this._client.send('Input.insertText', { text: char });
    }
    charIsKey(char) {
        return !!USKeyboardLayout_js_1.keyDefinitions[char];
    }
    /**
     * Sends a `keydown`, `keypress`/`input`,
     * and `keyup` event for each character in the text.
     *
     * @remarks
     * To press a special key, like `Control` or `ArrowDown`,
     * use {@link Keyboard.press}.
     *
     * Modifier keys DO NOT effect `keyboard.type`.
     * Holding down `Shift` will not type the text in upper case.
     *
     * @example
     * ```js
     * await page.keyboard.type('Hello'); // Types instantly
     * await page.keyboard.type('World', {delay: 100}); // Types slower, like a user
     * ```
     *
     * @param text - A text to type into a focused element.
     * @param options - An object of options. Accepts delay which,
     * if specified, is the time to wait between `keydown` and `keyup` in milliseconds.
     * Defaults to 0.
     */
    async type(text, options = {}) {
        const delay = options.delay || null;
        for (const char of text) {
            if (this.charIsKey(char)) {
                await this.press(char, { delay });
            }
            else {
                if (delay)
                    await new Promise((f) => setTimeout(f, delay));
                await this.sendCharacter(char);
            }
        }
    }
    /**
     * Shortcut for {@link Keyboard.down}
     * and {@link Keyboard.up}.
     *
     * @remarks
     * If `key` is a single character and no modifier keys besides `Shift`
     * are being held down, a `keypress`/`input` event will also generated.
     * The `text` option can be specified to force an input event to be generated.
     *
     * Modifier keys DO effect {@link Keyboard.press}.
     * Holding down `Shift` will type the text in upper case.
     *
     * @param key - Name of key to press, such as `ArrowLeft`.
     * See {@link KeyInput} for a list of all key names.
     *
     * @param options - An object of options. Accepts text which, if specified,
     * generates an input event with this text. Accepts delay which,
     * if specified, is the time to wait between `keydown` and `keyup` in milliseconds.
     * Defaults to 0.
     */
    async press(key, options = {}) {
        const { delay = null } = options;
        await this.down(key, options);
        if (delay)
            await new Promise((f) => setTimeout(f, options.delay));
        await this.up(key);
    }
}
exports.Keyboard = Keyboard;
/**
 * The Mouse class operates in main-frame CSS pixels
 * relative to the top-left corner of the viewport.
 * @remarks
 * Every `page` object has its own Mouse, accessible with [`page.mouse`](#pagemouse).
 *
 * @example
 * ```js
 * // Using ‘page.mouse’ to trace a 100x100 square.
 * await page.mouse.move(0, 0);
 * await page.mouse.down();
 * await page.mouse.move(0, 100);
 * await page.mouse.move(100, 100);
 * await page.mouse.move(100, 0);
 * await page.mouse.move(0, 0);
 * await page.mouse.up();
 * ```
 *
 * **Note**: The mouse events trigger synthetic `MouseEvent`s.
 * This means that it does not fully replicate the functionality of what a normal user
 * would be able to do with their mouse.
 *
 * For example, dragging and selecting text is not possible using `page.mouse`.
 * Instead, you can use the {@link https://developer.mozilla.org/en-US/docs/Web/API/DocumentOrShadowRoot/getSelection | `DocumentOrShadowRoot.getSelection()`} functionality implemented in the platform.
 *
 * @example
 * For example, if you want to select all content between nodes:
 * ```js
 * await page.evaluate((from, to) => {
 *   const selection = from.getRootNode().getSelection();
 *   const range = document.createRange();
 *   range.setStartBefore(from);
 *   range.setEndAfter(to);
 *   selection.removeAllRanges();
 *   selection.addRange(range);
 * }, fromJSHandle, toJSHandle);
 * ```
 * If you then would want to copy-paste your selection, you can use the clipboard api:
 * ```js
 * // The clipboard api does not allow you to copy, unless the tab is focused.
 * await page.bringToFront();
 * await page.evaluate(() => {
 *   // Copy the selected content to the clipboard
 *   document.execCommand('copy');
 *   // Obtain the content of the clipboard as a string
 *   return navigator.clipboard.readText();
 * });
 * ```
 * **Note**: If you want access to the clipboard API,
 * you have to give it permission to do so:
 * ```js
 * await browser.defaultBrowserContext().overridePermissions(
 *   '<your origin>', ['clipboard-read', 'clipboard-write']
 * );
 * ```
 * @public
 */
class Mouse {
    /**
     * @internal
     */
    constructor(client, keyboard) {
        this._x = 0;
        this._y = 0;
        this._button = 'none';
        this._client = client;
        this._keyboard = keyboard;
    }
    /**
     * Dispatches a `mousemove` event.
     * @param x - Horizontal position of the mouse.
     * @param y - Vertical position of the mouse.
     * @param options - Optional object. If specified, the `steps` property
     * sends intermediate `mousemove` events when set to `1` (default).
     */
    async move(x, y, options = {}) {
        const { steps = 1 } = options;
        const fromX = this._x, fromY = this._y;
        this._x = x;
        this._y = y;
        for (let i = 1; i <= steps; i++) {
            await this._client.send('Input.dispatchMouseEvent', {
                type: 'mouseMoved',
                button: this._button,
                x: fromX + (this._x - fromX) * (i / steps),
                y: fromY + (this._y - fromY) * (i / steps),
                modifiers: this._keyboard._modifiers,
            });
        }
    }
    /**
     * Shortcut for `mouse.move`, `mouse.down` and `mouse.up`.
     * @param x - Horizontal position of the mouse.
     * @param y - Vertical position of the mouse.
     * @param options - Optional `MouseOptions`.
     */
    async click(x, y, options = {}) {
        const { delay = null } = options;
        if (delay !== null) {
            await Promise.all([this.move(x, y), this.down(options)]);
            await new Promise((f) => setTimeout(f, delay));
            await this.up(options);
        }
        else {
            await Promise.all([
                this.move(x, y),
                this.down(options),
                this.up(options),
            ]);
        }
    }
    /**
     * Dispatches a `mousedown` event.
     * @param options - Optional `MouseOptions`.
     */
    async down(options = {}) {
        const { button = 'left', clickCount = 1 } = options;
        this._button = button;
        await this._client.send('Input.dispatchMouseEvent', {
            type: 'mousePressed',
            button,
            x: this._x,
            y: this._y,
            modifiers: this._keyboard._modifiers,
            clickCount,
        });
    }
    /**
     * Dispatches a `mouseup` event.
     * @param options - Optional `MouseOptions`.
     */
    async up(options = {}) {
        const { button = 'left', clickCount = 1 } = options;
        this._button = 'none';
        await this._client.send('Input.dispatchMouseEvent', {
            type: 'mouseReleased',
            button,
            x: this._x,
            y: this._y,
            modifiers: this._keyboard._modifiers,
            clickCount,
        });
    }
    /**
     * Dispatches a `mousewheel` event.
     * @param options - Optional: `MouseWheelOptions`.
     *
     * @example
     * An example of zooming into an element:
     * ```js
     * await page.goto('https://mdn.mozillademos.org/en-US/docs/Web/API/Element/wheel_event$samples/Scaling_an_element_via_the_wheel?revision=1587366');
     *
     * const elem = await page.$('div');
     * const boundingBox = await elem.boundingBox();
     * await page.mouse.move(
     *   boundingBox.x + boundingBox.width / 2,
     *   boundingBox.y + boundingBox.height / 2
     * );
     *
     * await page.mouse.wheel({ deltaY: -100 })
     * ```
     */
    async wheel(options = {}) {
        const { deltaX = 0, deltaY = 0 } = options;
        await this._client.send('Input.dispatchMouseEvent', {
            type: 'mouseWheel',
            x: this._x,
            y: this._y,
            deltaX,
            deltaY,
            modifiers: this._keyboard._modifiers,
            pointerType: 'mouse',
        });
    }
}
exports.Mouse = Mouse;
/**
 * The Touchscreen class exposes touchscreen events.
 * @public
 */
class Touchscreen {
    /**
     * @internal
     */
    constructor(client, keyboard) {
        this._client = client;
        this._keyboard = keyboard;
    }
    /**
     * Dispatches a `touchstart` and `touchend` event.
     * @param x - Horizontal position of the tap.
     * @param y - Vertical position of the tap.
     */
    async tap(x, y) {
        const touchPoints = [{ x: Math.round(x), y: Math.round(y) }];
        await this._client.send('Input.dispatchTouchEvent', {
            type: 'touchStart',
            touchPoints,
            modifiers: this._keyboard._modifiers,
        });
        await this._client.send('Input.dispatchTouchEvent', {
            type: 'touchEnd',
            touchPoints: [],
            modifiers: this._keyboard._modifiers,
        });
    }
}
exports.Touchscreen = Touchscreen;
